| Mate-in | 1 | 2 | 3 | 4 | 5 |
| CRAFTY | 600 | 7K | 50K | 138K | 1.6M |
| Evolved | 600 | 2k | 28k | 55K | 850k |
The work is a significant improvement over the previous 40years of chess research.
What does this mean for me? There is plenty of areas of chess yet to investigate.
REFERENCES
A. Hauptman and M. Sipper. GP-endchess: Using genetic programming to evolve chess endgame players. In M. Keijzer, et al., editors, Proceedings of the 8th European Conference on Genetic Programming, volume 3447 of Lecture Notes in Computer Science, pages 120–131, Lausanne, Switzerland, 30 March - 1 April 2005. Springer. ISBN 3-540-25436-6.
A. Hauptman and M. Sipper. Evolution of an efficient search algorithm for the mate-in-N problem in chess. In M. Ebner, et al., editors, Proceedings of the 10th European Conference on Genetic Programming, volume 4445 of Lecture Notes in Computer Science, pages 78–89, Valencia, Spain, 11 - 13 April 2007. Springer. ISBN 3-540-71602-5.
R. Poli, W. B. Langdon, and N. F. McPhee. A field guide to genetic programming. Published via http://lulu.com and freely available at http://www.gp-field-guide.org.uk/, 2008. (With contributions by J. R. Koza).

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